Tips
Win
5.
Gizmo Panther (5)
6.
Tromora Cracker (6)
1.
Scuba Stevie (1)
The reliable GIZMO PANTHER (trap 5) won't be defeated through a lack of effort and is fancied to be serving it up to these when it matters. Tromora Cracker (trap 6) should certainly be around at the close of play and looks the biggest threat. Scuba Stevie (trap 1) should make his presence felt. The rest, on the other hand, may find this uphill.
Place
1. Scuba Stevie (1)
F
- T
W. Lyons Pace
2. Grovenor Jessie (2)
F
- T
B. Heaton Off-Pace
3. Hazelgrove Dawn (3)
F
- T
W. Lyons Off-Pace
4. Clongeen General (4)
F
- T
J. Hurst Leader
5. Gizmo Panther (5)
F
- T
J. Hurst Backmarker
6. Tromora Cracker (6)
F
- T
J. Hurst Midfield
Other Rules: Only two place dividends paid. SP: Starting Price is the final fixed price offered by Stake.
| Event | User | Time | Odds | Bet Amount |
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